﻿
/**
 * AUTO GENERATE BY UI EDITOR.
 * WARNING: DO NOT MODIFY THIS FILE,MAY CAUSE CODE LOST.
 * ATTENTION: onStart 等UI脚本自带函数不可改写为异步执行，有需求的异步逻辑请使用函数封装，通过函数接口在内部使用
 * UI: UI/FightTimeUI.ui
*/



@UIBind('UI/FightTimeUI.ui')
export default class FightTimeUI_Generate extends UIScript {
		private reserveTime_Internal: mw.TextBlock
	public get reserveTime(): mw.TextBlock {
		if(!this.reserveTime_Internal&&this.uiWidgetBase) {
			this.reserveTime_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/reserveTime') as mw.TextBlock
		}
		return this.reserveTime_Internal
	}
	private thinkTimeCanvas_Internal: mw.Canvas
	public get thinkTimeCanvas(): mw.Canvas {
		if(!this.thinkTimeCanvas_Internal&&this.uiWidgetBase) {
			this.thinkTimeCanvas_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/thinkTimeCanvas') as mw.Canvas
		}
		return this.thinkTimeCanvas_Internal
	}
	private thinkTime_Internal: mw.TextBlock
	public get thinkTime(): mw.TextBlock {
		if(!this.thinkTime_Internal&&this.uiWidgetBase) {
			this.thinkTime_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/thinkTimeCanvas/thinkTime') as mw.TextBlock
		}
		return this.thinkTime_Internal
	}
	private thinkTimeChange_Internal: mw.TextBlock
	public get thinkTimeChange(): mw.TextBlock {
		if(!this.thinkTimeChange_Internal&&this.uiWidgetBase) {
			this.thinkTimeChange_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/thinkTimeCanvas/thinkTimeChange') as mw.TextBlock
		}
		return this.thinkTimeChange_Internal
	}
	private reserveTimeChange_Internal: mw.TextBlock
	public get reserveTimeChange(): mw.TextBlock {
		if(!this.reserveTimeChange_Internal&&this.uiWidgetBase) {
			this.reserveTimeChange_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/reserveTimeChange') as mw.TextBlock
		}
		return this.reserveTimeChange_Internal
	}


 
	/**
	* onStart 之前触发一次
	*/
	protected onAwake() {
	}
	 
}
 